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Sharp Stock

Turn scattered game files into assets ready for production.
Find, inspect, prepare, and reuse them in one local workspace.

Full Version

Manage your full game asset library with no asset-count limit.

Free Lite / Demo

Try the core workflow with up to 100 assets before you buy.

Sharp Stock Clipper

Collect webpage images and audio into your local asset library.

Sharp Stock local game asset library with folders, asset thumbnails, and details

One workflow from collection to production

Collect into a local game asset library

Keep images, audio, fonts, Spine, 3D, and sprites together on your disk. Import from folders, or use the optional Sharp Stock Clipper extension to collect webpage images and audio with available source URLs.

Collect into a local game asset library

Find what you already own*

Search names, tags, and descriptions. When words are not enough, use a reference image for local visual search or narrow artwork by dominant color.

Find what you already own

Inspect before opening an editor

Play Spine animations, rotate supported 3D models, listen to audio waveforms, and preview images, fonts, and atlases before choosing what belongs in your game.

Inspect before opening an editor

Use AI for specific jobs*

Local AI finds similar artwork and removes backgrounds after model download. In Windows Store and Mac App Store builds, an optional compatible AI API can create editable image and audio tags and descriptions for later search.

Use AI for specific jobs

Prepare assets for production†

Make cutouts, resize and rename in batches, compress images, split sprites, and pack texture atlases without losing the asset context. Video conversion is available when needed.

Prepare assets for production

Drag into your project, keep control of your files

External files are copied into the local library without changing their sources. Drag selected assets into a project; teams already using SVN can choose the built-in version-control workflow.

Drag into your project, keep control of your files

Inspect assets before opening your editor

3D Models

3D Models

Rotate and inspect supported models without opening a game engine.

Some materials shown in application screenshots are from third parties, for interface demonstration only; copyright remains with the respective owners.

* Local visual search and AI background removal run on your device after model download. Optional image/audio tags and descriptions send relevant content to your configured AI API endpoint, local or remote, and are not available in the Steam build.

† Squoosh compression runs locally. TinyPNG requires your own API token and is not available in the Steam build.

What to know before you choose

What is Sharp Stock for?

It is a local game asset workspace for indie developers, game artists, and small teams. Use it to find, preview, prepare, and reuse images, audio, fonts, Spine animations, and supported 3D models across projects.

Do my assets stay on my computer?

The library and its files are stored on your disk. Visual search and AI background removal run locally after model download. Optional AI tags and descriptions send relevant content to the API endpoint you configure.

Which AI features are in the Steam build?

Steam includes local visual search, local AI background removal, and local Squoosh compression. AI-generated tags and descriptions and the TinyPNG API mode are not available there.

Can I try it before buying?

Yes. Sharp Stock Lite and Sharp Stock Demo let you test the core workflow with up to 100 assets. The full version has no asset-count limit.