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Other Asset Types

Sharp Stock is committed to supporting all mainstream resource formats used in game development. For files that are project-specific, encrypted, or do not yet have a built-in preview engine, the system categorizes them as "Other Asset Types."

1. Definition & Identification Logic

If a file extension does not belong to the system-predefined standard categories like images, audio, video, models, fonts, or Spine (e.g., .dat, .bin, .cfg, or project-specific custom encrypted formats), it will be automatically identified as "Other Type."


2. View Display & Filtering

To ensure the visual purity of the main view grid, the system hides assets without preview capabilities by default.

How to View Such Assets?

  1. Click the "Filter" icon to the right of the top search bar to open the precision filter panel.
  2. At the bottom of the panel, check "Show Unknown Assets".
  3. Once enabled, these files will appear in the grid with a standard universal file icon.

3. Targeted Operation Guide

Even if the system cannot provide real-time previews, you can still include them in the full asset management flow:

  • Basic Attribute Review: View file size, creation/modification times, and storage paths in the detail panel.
  • Information Labeling & Retrieval: Manually add tags or note descriptions to these files to make them searchable, facilitating team archival management.
  • Team Collaboration Support: These assets are also managed by the version control (SVN) module, supporting normal commits, updates, and conflict resolution.
  • External App Invocation: Click "Open with Default App" in the detail panel to call associated professional tools for editing or viewing.

4. Common FAQ

  • Why are some text files (e.g., .txt, .json) also categorized as "Other"?
    • Unless identified as atlas descriptions (Plist) or skeletal animation configs (Spine JSON), the system treats standalone text files as regular non-preview assets to avoid cluttering the grid with non-resource entries.
  • Can I request extended preview support?
    • If your project uses a common industry format that cannot currently be previewed, we welcome your feedback via the software's built-in feedback channel.