Asset Preview
One of Sharp Stock's core advantages is its powerful built-in preview engine. Beyond basic static thumbnails, the software provides deep interactive preview functions for various complex development formats.
1. Preview Area Layout
When a specific asset is selected, the preview area of the right detail panel automatically switches modes based on the file type:
- Interactive Viewport: Provides a zoomable and pannable virtual canvas for images, Spine animations, and 3D models.
- Playback Controls: Provides play, pause, loop toggles, and playback speed adjustments for Spine animations, audio, and video assets.
- Real-time Data Feedback: Displays current zoom levels, playback progress, or keyframe information at the edges of the preview area.
2. In-depth Preview Capabilities for Different Types
Spine Skeletal Animation
- Dynamic Interaction: Supports free switching of skins (Skin) and animation actions (Animation).
- Debugging Observation: Real-time observation of bone binding relationships and animation trajectories.

Texture Atlas (Atlas / Plist)
- Sub-region Parsing: Automatically parses and highlights all sub-regions (Regions) contained within the atlas and their corresponding names.

3D Models
- All-round Observation: Supports 360-degree rotation, zooming, and detailed observation of 3D assets from multiple angles.
Sprite Animation (Sprites)
- Simulated Playback: Supports loop-playing a group of aggregated sprites as an animation to preview animation rhythm.
3. Interaction Guide
- Stepless Zooming: Scroll the mouse wheel within the preview viewport to zoom in or out on assets to see details.
- Viewport Panning: Hold the middle mouse button or right button and drag within the viewport to freely pan the current observation view.
- Action Switching: When previewing Spine assets, click names in the action list to immediately switch the current demonstration action.
- Toolbar Operations: A quick toolbar is located at the bottom of the preview area, providing buttons for one-click view reset, fitting to window, etc.
NOTE
The smoothness of the preview function depends on your hardware configuration and the complexity of the asset file.